RPG a Day – Day 12: Old RPG You Still Play/Read

Day 12 of #RPGaDAY.

12. Old RPG You Still Play/Read.

The honest answer here would be Traveller, but I’ve talked about that already.  So instead, we’re going to talk about yet more D&D…


The Dungeoneer’s Survival Guide and Wilderness Survival Guide for 1st Edition Advanced Dungeons and Dragons cover the rough, tumble and hardships of exploring the deep, dark places of the Underdark or the assorted rugged wildernesses that make up any fantasy setting.

While now several editions out of date, there’s still a lot of good material to be found in both books.  They discuss their environments in detail, look at threats, hazards and opportunities, and generally discuss what the experience of being a fantasy explorer is like.  They’re also the books that introduced me to the concepts of hex and isometric mapping, which lead to hours of trying to make needlessly precise dungeon maps.

The artwork is a mixed bag, ranging from the simple but atmospheric…

To depictions of fantastic landscapes…

And through to some rather more problematic examples of 80s RPG artwork…


But putting problematic artwork aside, they really are excellent books.  (And pretty darn durable, if the good condition mine are still in is anything to go by.)  If you’re running an AD&D game, I’d recommend them without hesitation, and they’re still worth a look for any fantasy game that involves dungeon delving, spelunking or trekking through the wilderness.



Both the Dungeoneer’s Survival Guide and the Wilderness Survival Guide are available in PDF format through the D&D Classics website.  If you’ve got a DriveThruRPG account, it’s basically part of the same store.


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